Okay.
Got a few folks joining.
Just give it a minute.
Gels, how long do you wanna wait?
Good to see the chat already lighting up, everybody.
Simon, we do have plans and improve to to improve the app. It is being worked on every single day, actually. So I’d love feel free to send me an email with what you’d like to see in it.
I think we should get going.
Let’s go.
Alright. Everybody, thanks for joining today. I think we’ll have some folks probably trickle in as we roll through this.
But, yeah, like I said, welcome. I we’re we’re here to talk about the release blitz. Right? So the the last six weeks Propeller have been a huge six weeks. My name is Rory. I’m the CEO and one of the co founders here. It’s my honour to emcee this webinar and introduce the people behind the products that we’ve announced over the last six weeks.
Of course, I’m very proud. We’re very proud. The team’s been working tirelessly.
Some of these things have been in the works for more than a year. Right? So it does take a long time to get these things to reality.
And of course, all of these generally start with one of your ideas, our customers’ ideas. So it’s really nice for us to be able close that loop. If you’re a customer of Propeller, I hope some or all of these things have been on your wish list. If you are not a customer now, there’s never been a better time to join. So let’s talk about that as well afterwards.
Now what is the release blitz? It’s really a simple way for us to group and explain a host of new capabilities, right, launching roughly at the same time. So it’s been six new things over six weeks, new ways to capture your site, a novel AI powered CAD module, really excited to talk about that, new measurement workflows and a connected and simple RTK device.
So at Propeller, we see ourselves as the collaborative geospatial backbone for your sites and operations. We want to help you and your teams plan, execute and track your work.
And Propeller really only works if it’s used by the field crews as well as the folks in the office. So as a result, we really try and simplify technical concepts behind all of these products to make them approachable for all of your staff. And hopefully you see that everything we’re sharing today are examples of that approach.
Now a few little bits of housekeeping. The session’s being recorded and we’ll send around the recording and follow-up resources after the webinar. Please drop questions into the q and a as we go. We’ll save time about twenty minutes to answer as many as we can.
We’re all mad nerds. And so I’m hoping for a very active Q and A box. Honestly, we’re all excited to get to that part of the webinar. So it’s looks like some people are having fun in there.
We’ll keep this pretty crunchy, nice and short. Each Propeller team member will take you one level deeper than what we, you’ve already heard on each of these six releases.
What’s shipped, what we’ve learned from customers and what we’re looking at next. So I guess let’s get into it.
Now the first release is, or the first group of releases are around capture capturing data on-site. So everybody here, I’m guessing understands the value of a drone survey, of course, but there are times when the drone alone is insufficient. And this is what these three releases are about. So we’ve got a new DJI Doc integration that allows you to automate repeat and frequent capture of sites. We’ve got handheld scanning coming soon that fills in places or times when a drone can’t reach just with your phone. And three sixty walkthroughs capture relatable eye height context and proof about the site conditions without, again, any of the technical complexity. So I’d like to introduce Iza, who’s the product manager for the drones team, to talk about the dock integration.
Okay. Thanks, Rory. Hello, everyone. My name is Isa, and I’m the product manager for the drones and sensor integrations at Propeller.
And I also look after the DJI doc project. And I’m super excited to talk you about this specific project. So let’s go. So I will start explaining how the workflow works in Propeller.
So first, the DJI Doc is installed on-site. It’s calibrated and configured for the mission schedule in a software called flight hub two. It’s a DJI software that handles the mission planning for DJI doc and some other drones as well. The dock is the base.
It launches and charges the drone autonomously while the drone completes the planned flight.
Once the drone captures the site and the flight is completed, the data automatically syncs into Propeller and we scan the flight hub every hour on the hour. And then we we process this data that we sync. So no download and uploads necessary anymore. From there, your team can review the latest surface, check stockpiles, compare changes, and use the same suite of Propeller tools that you already rely on and to and to love.
So like, it’s basically the same workflow. We just like removing few steps there. So the workflow is not fly, download the files, upload the files, chase them, then wait for someone to tell the team what changed the workflow becomes scheduled capture, automatic hand off to Propeller, then Propeller processing and more frequent sites updates ready for your review. So we basically removing two steps, the download and the upload.
And this is what really matters to our testers as well. This is what we hear from the beta testers that they really love the fact that they don’t need to focus on on those two steps. They can focus on what really matters to them, which is analyzing the data, making informed decisions with the data. So like they’re super happy about this.
And that’s it. That’s a whole workflow. Super easy and simple.
And what is worth noting is at the moment, we only support RTK processing with the doc uploads, but we will be looking into PPK later in the year. In terms of accuracy, you don’t need to worry. It’s still three to five centimeters like with the PPK processing.
Right now, we’re still in the beta with DJL Doc with the open beta. So, you’re interested, you want to check the workflow for yourself, please reach out, drop the message in the chat, reach out to the sales rep or if you’re a customer, reach out to your customer success manager and we’ll be happy to onboard you and show you the workflow for yourself. So now moving towards like, what have we learned so far from our testers? And what what are the main use cases that we’re seeing?
So the doc works best on big fixed sites. So like think the open pit mines, quarries, aggregates, and it also fits really well on the remote construction sites. And the common goal we see like from our testers is simple, like getting pilot out there regularly is either expensive or even hazardous On really remote sites, flying someone out every week or every few days can become really pricey. So once the dock is set up on-site, it just flies on a schedule by itself.
No one needs to be there for each flight. As long as you’ve got all the right approvals in place. So like, before you install the dock, please check with the aviation rules for your country, like, and if you need any approvals to set up the dock there.
And what what are we working right now for improving the the dock solution? So at the moment, the team is working towards multi section site support. So like think if you have a big site, it consists of few sections and you set this up in the flight hub too, And you have corresponding projects in Propeller, we’re working on the correct routing. So like everything can route to the right place.
So this should be available in the next few weeks. We’re super excited about this. And later in the year, will be looking into propeller PPK processing with the dog. So at the moment, as I mentioned, it’s only RTK.
But like, don’t you worry, we we thinking about the PPK. So it should come later in the year.
And also, what what else was outside of the DJI doc in the drones and sensors world. So we’re always expanding support for the drones payloads and coordinate reference systems, and which includes both photogrammetry and LiDAR integrations like so we always looking into expand this. So if you have a drone sensor, coordinate reference system that you want to be supported in proper drop a message in the chat or send us an email. We’ll be happy to consider.
I can’t promise we integrate everything, but we happy to like happy to look into this and work with you if there is something that you really want us to like to focus on. So yeah, that’s that’s all from me. Thank you for listening. And now over to Jara to talk about another great feature.
So we’re moving from aerial capture with the dog to the ground, and he’ll talk about the handheld scanning project. Thank you.
Amazing. Thanks, Izzo. Hi, everyone. I’m Jara. I’m one of the product managers for handheld scanning. So let’s jump into the world of ground capture. So every site has areas that the drone can’t see, trenches before backfill, stockpiles between drone flight, structures with detailed vertical faces, or even near active equipment.
Today, those usually get tape measured, estimated, or skipped entirely, and this lack of clarity on-site can lead to wasted time, striking utilities, or even disputes. So handheld scanning kind of closes that gap. Your team simply walks the area with their smartphone, uploads it on-site, and a measurable three d model lands in Propeller. So let’s see how you can take a stockpile measurement using the handheld scanning feature in the Propeller mobile app. So now you just go to tools, photo, and then take three d scan. Now all you need to do is point and shoot.
All you need is to walk around the stockpile slowly and make sure that you take multiple images of different angles to ensure that you get a complete scan as you can see me doing here on-site.
So once you’re done once you’re done, all you need to do is click that finish button, then name your scan, and simply upload and process it.
And from the uploads and processing menu, which should come on screen fairly soon, you can actually see a list of your scans that you’ve already taken on your device as you can see there. And once finished processing your scan, you can view it on on the site map in Propeller. So as you can see, it looks pretty great. We’ve got lots of great little details coming through. And with this, I can do everything I normally would with a standard drone survey. For instance, I can take a stockpile measurement.
Another example of something that I shot today is a little sidewalk pit.
One of the tools that I really like seeing with this is the cross section. So you can see here that we get the dimensions of the pipes, the smaller details cutting through the pit, which adds a new dimension to the level of detail that we can capture on-site, quick and easy without needing to organize a full drone survey. So what’s next for handheld scanning? We’ve had incredible interest in the closed beta with hundreds of sign ups.
Since then, some of you have been really putting handheld scanning through its paces with real on real sites to help us build the greatest capture ground capture product that we can.
When you capture well, the results are impressive. Small area scans like the ones I showed earlier, so internal accuracy within an inch of the real world asset. So internal accuracy is really holding up nicely in the field.
We do have some limitations that we’re working through. So we are currently just using the phone’s GPS position to place the model in space. So its position on a wider site is only an approximation for now, and it’s not survey grade. Today, it’s excellent for local shape, detail, measurements, and kind of collecting information from your site. However, moving forward, we’re making constant improvements to accuracy, user experience, and cleanly integrating handheld scanning into our predominantly drone focused platform.
So on the accuracy side, low accuracy was the easy part, but high accuracy is really where the challenge lies. So we’re integrating error points so scans can be pinned to the greater site map with a greater level of accuracy.
And on the user experience side, we’re looking into better in app feedback to ensure that we can get a greater result every time.
There’s plenty more to come, and we’ll keep working closely with our beta testers to build a product that you love.
Our feedback is shaping your feedback is shaping every decision. So if you’re one of our beta testers, please keep those comments and scans coming because every little bit helps massively for us to build the best ground capture we can. So I hope that was interesting. Thank you very much. And now I’ll pass it off to Jack to talk about three sixty walkthroughs.
Be the first one to submit a question in the q and a section, please.
Three sixty walk throughs. Let’s do it.
So why did we build it?
Well, between drone flights, most teams lose visibility. It was just last week that I heard a story of a dig happening, a gas line being installed, and backfilled all between drone surveys. So there is no visual documentation, at least from the drone, that caught that install. Maybe some photos were taken, which is great and better than nothing, but those photos are very often stuck in someone’s photo library or if the team’s lucky, they end up in SharePoint or a text thread or something like that.
But point being, they’re disconnected from your survey data.
Media as a whole in Propeller, and more specifically, three sixty walkthroughs help close that gap. A three sixty walkthrough uses an Insta three sixty x five to capture a video file in all directions at once, of course. We splice that video up into frames and then plot it out on the propeller map. So within a few minutes, you can revisit that Gasoline install at any point in the future in context whenever a question comes up.
So here is how it works.
You’ll need an Insta three sixty x five and the Propeller mobile app.
You start by opening the app, navigate to the site that you’d like to upload your walk through to, Click the yellow plus button or the tools icon in the bottom right, go into photo, swipe on over to walkthroughs, and that’s where you connect your Insta360.
Once you’re set up, you hit start capturing, walk the area that you want to document, ensure you’re holding the camera in the direction of travel, and try to keep it as steady as you can.
Once you’re done, you tap the finish button. I’m getting a little ahead of the video here, but it’ll catch up.
The walkthrough will then be uploaded, processed, and available on your chosen site on both desktop and mobile, which is nice.
To access on either, you head to the media tab. On desktop, it’s gonna be the tab on the far left side, and on mobile, it’s the media tab at the very bottom. If you already have lots of photos and three sixty photos uploaded to your site, you may need to filter those out, which you can do by clicking the little funnel icon.
But it’s here where you can click into your walkthrough. The walkthrough will appear as a line on the map that represents your walking path, and you can click on each of those dots along the path to jump into that frame of the walkthrough.
The goal here is to give that boots on the ground feel, which can sometimes uncover things that looking at a big drone orthophoto may not without actually having to be on-site at that moment, of course.
One thing we’ve heard from customers through beta testing is that this kind of visual proof helps save time and handovers, client updates, dispute conversations, and change orders. Yes. Media in Propeller is a great way to store all your photos and walk throughs because it lives on the same map as your drone surveys. Everything’s geo referenced, and there’s endless ways to organize all your media, be it through tags, folders, subfolders, sorting, filtering. But it’s also a really nice way to have everyone on the same page in that same collaborative hub throughout the life of the project.
Now what we have learned. Not everything needs or should be or even can be captured from the sky, which is good. It was a hypothesis going into this project, but now, of course, thoroughly confirmed.
There is desire, as is the case with most products honestly, to do more with walk throughs. We have the basics down pretty well. You put the camera on a selfie stick and you go for a walk. But what about really cranking up the resolution? What about driving at sixty miles an hour down a freeway recording an hour’s worth of footage? What about this other camera that I have sitting on my desk that isn’t an Insta three sixty x five? What about model building and being able to measure on those models that we produced from the Insta three sixty data?
Obviously, still lots to do, but what we wanna do now is take a pause, ingest all the feedback coming in as people ramp up and start using it, prioritize everything, and then build. For the time for the time being, however, the same team that brought you three sixty walkthroughs is building our media API, which is currently in closed beta. Great for those of you who want to skip the user interface, maybe point an agent at Propeller, maybe just write your own little script to create, read, update, and delete media, which is gonna be available soon.
Thanks for your time and passing back to Rory.
Okay. So we’ve seen the Capture, the three pieces from Capture, and now really it’s about action. What can you do with that data now that it’s in Propeller? This is where we’re starting to want to close the loop more and more.
And again, all in the experience in the product that you and your teams are used to. So the first that we’re going talk about here is Propeller CAD. And this is a radical approach to three d design. Think like truly game changing.
And I think everybody here is gonna be blown away once they start to use it. It’s about designing directly on your survey data and just using natural language, right? It’s almost CAD without the buttons if you can imagine.
I don’t think it’s gonna replace existing design workflows necessarily, but we think it’s gonna change who can engage in the design process and allow much more rapid exploration of ideas before needing to engage your technical design capabilities. So yeah, really excited to dive into CAD. And then we’ve got Dirt Mate RTK, right? Which is the rover for everybody else is the joke I’ve been making. It’s connected and it’s simple. It’s loaded up with all of your survey and design data out of the box. It runs just off the Propeller mobile app.
Now I guess with CAD and RTK and everything else that’s coming out, you can design a pad and stake that in minutes, right? All inside Propeller. And then you can go and prove the job was done to spec with the drone or RTK shooting those points.
This is the loop that we’re starting to close. Right. And it’s really coming together. I know our whole team is just very excited to see how customers can start to do all of this in one platform. So over to Shubi, who’s going to talk us through CAD.
Alright.
Cool. So this one is genuinely exciting.
You can now CAD with AI on your real survey data. Just describe what you want, upload your design rules and specs, and the AI will generate a free d or fork concept on your actual site with its coordinate system within minutes.
Now many degrees of complexity, but let’s go through a simple example.
Let’s say we wanna build a temporary ramp just across this berm in the middle of the screen there.
So first, I’ll open Perlocad. It’s just this tab over down there.
Then I’m gonna sketch a rough line on the map to show the AI where I want it to go. I don’t need to be precise. It’s just gonna use that as a starting point. Now I’ll describe what I want in plain English, something like a single lane ramp suitable for a cat triple seven with some berms on the sides.
Now you can add images, design specifications, or safety standards to the prompt to make sure it suits your site’s needs. Right now, we’re just going with the defaults. So it’s gonna reason over requirements, figure out what’s feasible, then look at the actual elevation data at that location before presenting back a central line for the ramp with some sliders to adjust it.
So let’s give it a moment.
Great.
So you can also manually adjust the centerline here before we start building with some typical translation tools, but just for now, let’s keep these settings and build the full three d model. Now this is in closed beta at the moment. We’re still learning the boundaries of what people can do with it, and that’s part of the point. So far, we’ve seen it used for quick concept designs, temporary works, feasibility studies, weighing a couple options before committing, and communicating a change on the site.
Imagination is the limit at the moment, and we’re keen to see how far this can go. K. It’s starting to look complete. It’ll summarize the results, tell you its assumptions, and you could keep iterating from here, adding for more complexity, asking it for cut fill volumes or to cut some cross sections for you.
Now you can also manually edit these designs, selecting multiple faces to scale, rotate, or delete for fine adjustment if you wanna have any other sort of behaviors in there. Now when you are happy with it, you can export it as a DXF, TTM to take the civil free or hand off to someone else. You can directly merge it with your site terrain to check how your new trench design affects a hydrology flow, or you can publish it directly as a design later in Layer and Propeller.
Now that could be good for sharing, conformance checks, or Dirt Mate stakeout, which would probably be a good point to hand over to Yaron to talk about Dirt Mate RTK.
Sure, V. Thank you.
Yeah. I’m Yaron. I’m product manager for DeadMate. Let’s talk about DeadMate RTK. So PropellerCut kind of helps you create a design.
DeadMate RTK helps you bring the design back to the field. DeadMate RTK is for the question that comes up while the work is moving. Is it on grade? What is the set out?
I wanna record the as built. With that, not to take, teams can use the same site context in Propeller for hard precision point capture, stakeout, real time checks in the field. Let’s see how it looks like.
So on the stakeout, let’s start with stakeout. So from Propeller CAD design you just made, or any other design you have in the platform, or in this case a measurement for a control point, you can get into Propeller mobile app, select whatever you want to stake out, and stake it out. As you can see here, you navigate to the location, you go on-site, see your elevation, and your location.
We could also do capture.
Let’s move to the capture flow.
DemoRTK makes it incredibly simple to collect field data. All you need to do and it goes directly back into Propeller. You need to select the folder, make sure the role is level, put some metadata there, hit capture. Once you do that, the point you’ve captured will automatically be synced back to your site in Propeller, as you can see in a second.
Here it is. In the S build, the point just captured appears in Propeller with all the metadata attached to it.
Another RTK flow I want to talk about is in cab, so keeping the production moving while the work is actively happening. With machine view, operators, also foremans, can live, can get live position, cut fill relative to design, plus sideline work, drone imagery in Propeller right into the cab for clear visual reference.
To be clear, this is not trying to replace the high end machine control to finish great work. That’s not the point. The point is to create a practical grade situational context into the hands of more people in sight more often.
So it’s kind of tightening the entire feedback loop, right? You plan the work in Propeller, you adjust the design, you push it to the field, you stake it out, you capture progress, and you keep the machine full as the work gets done.
Let’s talk about a bit about our learnings and what’s coming next.
So we’ve rolled this data out, the traction has been great.
Confirming what we believe, foreman, superintendent really need kind of simple, cost effective RTK tools in the field which are connected to Propeller.
Through this real world adoption we have learned that supporting third party correction network and base station is critical, and, you know, as the site team relies more, we need to capture more than a single point. We need to go from capture quick stakeouts, capture to more complex test build.
So how are delivering that? First first up is Propeller Castor. We already support third party base stations today, but Castor would just kinda make it even easier and more seamless.
Next, doubling down on the capture side, expanding support to lines, polygons, adding feature codes to help the data organize, and introducing this tilt compensation for, you know, when you have this fast accurate shots even if it’s kind of tough to level the road.
That’s definitely RTK, a lot more to come. Now back to Rory to talk some of the next generation measurements and other cool upgrades.
Thanks, Yaron. Before we get to the final product section, I wanna call something out that can get lost in a big blitz like this.
These big launches get the headlines, but it’s often the small improvements that really matter to everyday users as well. And so I guess we’re also conscious that most of these new things we’re launching are paid products. And so alongside that, we want to make sure that we’re continuing to invest heavily in the underlying experience that everybody gets.
And that comes without any extra spend or costs to our customers. So now twice a year, we stop work on all the big things and just do as many of the little things as we can.
These are all requested by customers. It’s things like loading speed and performance. Some of the workflows that have too many clicks, rendering of line work comes up consistently, design syncing, streamlining the upload process, how customers discover new features, more capabilities in the mobile app, lots and lots of things. It is literally an endless list, but we love that.
So I guess next gen measurements, it’s not a small thing itself. This took more than a year. It’s a huge big build, but I guess it’s symbolic. It symbolises the underlying capability improvements that we want to consistently deliver through the platform.
And so over to Josh or Shubi as we refer to him as to talk about these next gen measurements.
Alright. Next gen measurements bring full three d measuring into Propeller. Anything you can see on your site, you can now accurately measure. So overhangs and bridge faces to conveyors above stockpiles. In fact, let’s go measure some of those things.
Cool. So let’s imagine we have a conveyor on top of the stockpile, and let’s imagine I wanna get the vertical distance between the foot of that stockpile and the end of that conveyor belt. Not something you can easily do in Propeller today, but if now if we turn on vertical face imagery, select the line tool.
When I move the cursor on there, I can now see three d mode, which is gonna happen automatically when I put it over non terrain surfaces like the tip of that conveyor belt, and I get a vertical distance from terrain automatically. Now let’s imagine I wanna cut some netting to cover the side of this bridge. Select polygon from the toolbar, and I can now measure the faces on the IFC file.
So now we can get slope and area from any design you upload. I’d say I wanna measure the area under the bridge, which is where we can talk about snapping. So as you can see, with snapping enabled, I can easily select the exact edges on the bridge model when I bring my cursor near them.
And we can now also draw with constraints. So if I start holding shift, it’s gonna measure straight down or in any other cardinal direction I want. And I can, in fact, keep going down if I hold that and go below the terrain surface. So you’ll see it’s now giving me the distance beneath the terrain.
We can also snap back to other measurements to create this more complex line work, sort of a lattice if you want.
And finally, with NeXTON measurements, you can also lock in distances and angles. Here in this highway, I can either snap to a point continuing from a previous shape, or I can type in my own distance, something we wanted to do for ages. So here, I might want this to be a thirty foot line, and as you can see, it’s now locking that line at thirty feet.
Cool. So next gen measurements are just a taste of dozens of enhancements we’ve made to the Propeller platform recently. As Zori kind of implied, there’s a lot of small but very valuable stuff, introducing labels and lines for polygons, quicker ways to save measures, and bulk style editing.
That said, I think that’s most of it for today. I might hand us back to Rory.
Fantastic.
So that is the release blitz. Everybody thanks for tuning in. We’ve had the doc, we’ve had handheld scanning and three sixty walkthroughs under Captur. We’ve had CAD and RTK in the action section.
And finally, next gen measurements. Some of what you saw is already live. Some is in beta as with all products shaped by customer feedback. So keep it coming.
It’s a critical part of the puzzle. I just want to say that we absolutely love what we do and we love the partnership that we have with all of our customers. So it’s an honor, right? To share this on behalf of our team.
We’re all really excited to see what comes in this next chapter with these new capabilities. So let’s get into the Q and A. There’s a few questions starting to come through.
I guess let’s dive straight in. So Let’s go first from Ambrose PropellerCad on mobile I can probably take that which is to say we can do it and we want to do it We’re trying to work. We’re trying to improve the mobile app right now to support more offline workflows. And so CAD is obviously something that needs to be very online. So it’s a little bit divergent from that, but it’s technically possible. There’s nothing really stopping us, especially if you’re on an iPad. So I guess if customers want it, it’ll help us prioritise it.
Consider that, I will consider that some feedback there Ambrose.
Another one from Ambrose, maybe to you, Jack.
Yes. Not to the question.
Yes to yes to this.
So will three sixty walkers be available for inside building for construction progress?
So Ambrose likely likely knows that our three sixty walk through solution does rely on GPS. So being in an outdoor environment, that file that’s generated with your walk, we need that GPS file and the video file that’s recorded from the Insta three sixty to generate the walk through.
Being able to do that in a GPS denied environment is one of the many upgrades that we’re considering making. Definitely on our shortlist, but not available now, but, yeah, strongly considering it for a future improvement.
I’m gonna stick with Ambrose here. Will there be a separate tab for field collected data? I assume you mean the RTK collected data, Ambrose. Over to you, Yaron.
Yeah, it’s basically flexible, so you can select a folder, you can have it anywhere you would like to do, choose a workspace, choose a folder. It will be mapped with the metadata and it’s immutable so you can’t really edit shapes that you were capturing with the rover.
I would add to that that there has been hot debate internally as to whether rover gets its own tab or RTK gets its own tab. So if people have feedback once they’re using it, if there’s enough data and it makes sense for that to happen, we’re open to it. Our first decision has been to roll the information into the measurements tab, but with immutable data characteristics so that data can’t be changed or edited once it’s come in through an RTK device.
Let’s keep going. We want to hear about CAD from Blake.
I guess is there anything specific Blake you’d like to hear about?
If you are there, just feel free to put something in the chat.
I’m gonna let you put something more detailed in the chat, Blake, while we move on to another question here.
So Jarrah, over to you with handheld scanning.
Yeah.
Excuse me. So how large slash complex of a scan are you able to do with mobile? It’s a very good question. I will preface that we’re currently working on handheld scanning.
It’s in a closed beta state. It’s very experimental where, you know, testing out the capabilities and trying to understand that now. I can say from anecdotal evidence that I have done some pretty large complex scans, but, obviously, with higher complexity scans comes the higher room for error when it comes to, say, capturing every face and all the right angles, those kinds of things. So it is it’s a hard question to answer, to be to be frank.
But, you know, I’ve done some pretty large scans myself, scanned the entire office.
So I I don’t know if that answers your question. I wish I could be more specific at the moment.
But Is there a photo limit, Jarrah?
There is currently a photo limit of the the photo limit is in the thousands. So it can it can get quite a large reconstruction. So I guess if you’re going by photo limit, then, yeah, thousands of images.
Got it.
One thing I’ll say is that the the handheld scanning, at least in its current state, is where it really shines is for more specific areas you’re trying to capture. So if you’ve, say, just dug a trench and you’ve laid down a bunch of piping in that trench and you wanna collect what’s within that trench before you bury it, it’s really good at that kind of thing where it’s a it’s a centralized focused area that you can kind of circle around. That’s kind of the ideal scenario. If you’re talking about mapping an entire construction site, that’s that’s obviously a much bigger challenge.
Got it.
I might answer this one too, because I’m really excited about how this is going to happen. So Drew, Jarrah mentioned this through the main spiel, but we are integrating the error points to handheld scanning whereby as you walk past an error point, it detects it picks it up, and then we’ll pin those scans down to the map, I guess, in theory to the same degree of accuracy that we can achieve with drones. And so yes, it will be in the sites coordinate system. And it should again, again, capture conditions, depending it should be to similar levels that we can achieve with drone surveying. And again, that’s just powered by the fundamentals of ground control points. So nothing special, but the error points making that quite easy.
Next one from Chris Lower here is can we use the hydrology tab with AI CAD so we can see how our designs manipulates the hydrology? The answer is yes, but I wanna give it to Shugi to talk in more detail about it.
Yeah. Absolutely. That’s the simple answer. So if you want to like run a hydrology analysis, create a trench, rerun it, and it’ll now reflect the new flows based on that trench.
You I believe it will also respect any sort of rainfall analysis if you make a new catchment area and you wanna see capacities.
Yeah. I I guess the simple answer is yes.
Yeah. The simple answer is yes. That’s right.
Maybe just real quick. This touches on something that was brought up in the chat very early on in the presentation, and that’s just hydro on design files in general.
Although you can’t if you have a surface uploaded to designs, you can’t exactly run it right there, but it they we have another option, our upload menu that lets you upload a surface file directly there. Once it’s uploaded there, then you you’re welcome to run any sort of hydro analysis that you want on that surface.
Yeah. Actually, that is worth adding. There there’s yet another way to do that, which is you can import any design file to CAD.
And once it’s in there, you can, you know, make those edits or apply it to the train as well. And it’s pretty quick to switch back and forth wherever we’re it, so you could make some pretty fine adjustments and keep rerunning the analysis.
Nice.
Just along the same lines, will Propeller ever be able to generate hydrology calcs of a design, CFS volumes velocity calculations engineers usually run?
It’s a good question.
I think you should try.
I think there’s a chance that this these sorts of more complex mathematical operations open up with what we’re working on with CAD and then what’s coming after CAD. So there are some big things in the works towards the end of the year, maybe early next year that I’m excited to share eventually.
But Chris, I’d give it a crack in CAD because CAD has a fair bit of power beyond just specific CAD designing as well. So it can start to work, I guess, geospatial operations and calculations onto the data in real time.
I kinda because just that you can absolutely do at least volumes on flows.
The other stuff you mentioned, maybe we will need a bit more detail.
Yeah. Fantastic.
We are The next question here is how does our handheld scanning compare to other products in the market? And we’ve touched on a little bit of this. I guess my take here would be that generally these products are running either with no fine accuracy or RTK from a small RTK device. Our approach to accuracy is of course going to be the first improvement is going be from the error points.
But with our RTK device, right, the Dirt Mate RTK, we are of course interested and going to pursue making sure that that RTK device can correct those scans in real time too. So I think we should have equivalent at least solutions, but then the flexibility of the error points means that anyone with a few error points can go and capture accurate data without needing the extra RTK hardware. So we wanna give customers as many pathways to accurate handheld scanning as possible. And I suspect Propeller has is gonna be able to do that more than other companies by virtue of the fact that we’ve got error points and our own integrated RTK now.
Do you wanna add anything to that, Jar?
No. I think that pretty perfectly sums it up. I I guess the only other thing is that generally, if if you guys have used RTK devices, they can be quite finicky and it it it does take a bit of time to set them up. So I guess the convenience of just having the app available at any time on your phone for those quick capture moments as well, especially if it doesn’t need to be super high accurately placed on a site on a larger site, there’s a great deal of convenience in that because anyone on the site with the app can open it and just take a scan and upload it to the site.
Yeah. Next one here from Drew is can I use AICAD to help me make an overall existing ground surface of the job site that can be exported to Civil three d and then and use the AI to make specific changes to said surface? You can, you can do that now. You can as of yesterday, you can also ask the AI CAD to reach across time and pull surface data from other datasets or back in time.
So it can start to assemble data from over time to produce again, said surfaces that you’re looking to get out of Propeller. I think you’re starting to understand Drew here that the CAD piece is far more flexible than just CAD. It’s just it does do the CAD bit very well. And that’s what we’ve chosen to start with and launch with.
Actually, one more thing, if it case I’ve missed, if this has already mentioned, you can turn points into surfaces as well, which nicely matches with the RTK stuff.
Correct.
Okay, I think we’re starting to exhaust everybody’s questions There’s nothing else we can probably wrap it up Sorry, there’s a question about Apple Vision data from Les Les we have no plans to import Apple Vision data at the moment unfortunately.
With that let’s wrap up. Thanks very much everybody. I might add this to the stage. Thanks Simon for the nice words at the end here.
Yeah, we really appreciate the business. We really appreciate everyone’s feedback and support over the years and coming. So I think geospatial is about to get AI ed in a big way. And Propeller’s doing a lot in this space.
So we’re excited to share what the next six months looks like as well.
Thanks for tuning in. Let us know if you’ve any questions, talk to the customer success team that you work with.
And thanks to our team for presenting. Have a great day.